The widget is an element, typically graphical, user interface of a program that facilitates user interaction with the program. Typical examples of widgets are the "buttons" of the graphical program that can be "pushed" to give commands to the program or the "checkbox" used to make choices among various options. Widgets are often grouped into "collections", toolkits, constructed and made available...read
Want to build your ipod? Want to make your products are fitted with touch?
Touch sensing interface is rapidly replacing the traditional mechanical buttons in product design and has proliferated in consumer electronics more.
Whether it's washing machines or mobile phones, music players, all manufacturers are looking for a differentiation of a WOW factor for their products. The touch sensing...read